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Saturday, April 20, 2013

Create Better Villains for Your Adventure


Villains are the mainstay of any good adventure. With very few exceptions, there is always some form of evil mind plotting dark things in the background. Whether this is a mindless mob of creatures that just happens to be devouring the locals, or a masterfully devious court magician manipulating a king to sinister ends, you can't get away from the guys.

This blog post aims to assist you in building memorable villains that are more than just numbers on a sheet of paper. If you're a player and not a game master, the character building advice in here might help you too, but this is specifically geared towards the folks weaving the story behind the encounters.

Saturday, April 6, 2013

Profession Talents for Ingenium

Pentagram with a circle around it
Ingenium exorcism for priests: it should have been in first edition. (Photo credit: Wikipedia)
This post presents a prototype profession mechanic we're working on for Ingenium 2nd Edition. We're looking at giving each profession its own Profession Talent to add a little more variety to the game.

The Priest profession from first edition was pretty.... plain, and there was nothing priestly about her, other than role-playing ques. So with this new mechanic, she gets a Talent that reinforces her role as a messenger of the gods.

Sunday, March 31, 2013

Being Defiant: Finishing Out Rift's Free Tier

My last level on my last free toon. Now, should I resubscribe?

Today is the last day of March and the last day I'll be writing about the MMORPG Rift as it applies to tabletop RPGs. If you've missed any of these posts, you might want to check them out. Go ahead, I'll wait.

This post is a retrospective and has little to do with tabletop RPGs. If you're just looking for new ways to experience your favorite RPG, come back next week - I've got something very interesting planned!